![]() If ((getGameAttribute("landingtimer") as Number) 0) SetGameAttribute("landingtimer", (getGameAttribute("landingtimer") as Number) - 1) If (getGameAttribute("jack_hit_floor") as Boolean) SetGameAttribute("score", (getGameAttribute("score") as Number) - 1) SetGameAttribute("clicktimer", (getGameAttribute("clicktimer") as Number) - 1) ![]() ![]() If (sameAs(getGameAttribute("winlosestatus") as Number, 0)) SetGameAttribute("jack_hit_floor", false) ĬreateActor(getActorType(24), 545, -5, FRONT) ĬreateActor(getActorType(26), 425, 29, FRONT) ĬreateActor(getActorType(16), 100, 100, FRONT) ĬreateActor(getActorType(51), 438, 455, FRONT) Public function Design_3_3_hud(param1, param2:GameState) Code: dynamic public class Design_3_3_hud extends SceneScript
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